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Vaporwave Wanderlust - An Orbital Blues Adventure

Created by Grahame Turner, Understory Games

Commway Communications announces their latest initiative, the Dreamscape Immersive Connected Experience. It is a virtual reality communications hub, gaming platform, and business center that allows users to connect with people across the system.

Latest Updates from Our Project:

Designer Diary: What is the DreamScape? (as an in-game tool)
3 months ago – Fri, Apr 03, 2026 at 12:41:00 PM

Let's take a quick behind-the-scenes peek at the Vaporwave Wanderlust dev process, in a way that would be more exciting than watching me write. (I don't know that these diaries will be a regular feature, but this was a lot more fun to write than I expected). 

Designer Diary: Why Build a Fake World inside your Fake World?

If you backed the project, you (hopefully) have a clear picture of what Commway Communications built the DreamScape to be: a low-poly VR world that's reminiscent of the early '00s and '10s internet. It's supposed to be like the Metaverse or Second Life but good.

But, what is it supposed to do?

It is an in-universe hub world that players can access from anywhere in the Sector they happen to be. My core idea was letting PCs search for information or meet NPCs on other planets without having to move the entire party. If your game doesn't have an internet analog, then this layers right in. If you do have one, it's just another representation of that.

As written, DreamScape only connects the star system players are in. If you crew is in the core book's Sutler System, you couldn't chat in real time with someone from F-Infiniti's Senna system. Technically, this is a purely fictional boundary (although it eliminates the need to figure out how interstellar communications would work). For that kind of communication, I added a feature called the App Agent (I swear I wrote that before the phrase "Agentic AI"* was everywhere): Programs that you can send to another system and then wait for them to come back with info.

I've written up other useful internet features, like private meeting spaces, cloud storage, and e-commerce sites. They seemed like natural fits, and useful things that Commway could make money from, justifying the DreamScape's existence in the world.

The other big inspiration of this was '90s VR Arcades, where you could go and play (probably not very good) VR games, so naturally, we have to have room for PCs to play games. I've written a couple of small games, but you could also easily slot in a 1-page game for sessions where one or more people can't make it but you don't want to cancel.

That said, it did feel like my book was still missing something, so I skimmed my older books. The other three modules all include a location and an adventure (Actually Station-bound Semitones is 8 locations and 8 mini-adventures, but you see my point), so what was missing became pretty obvious. Then it was a pretty easy question to answer: What would be cool to do in a VR world?

The almost obvious answer: A Data Heist. (More on that later, maybe?)



* This book is human made, I don't use AI in my processes. I just also work in the tech industry, so I spend a lot of time hearing about it at work.

Oribtal Blues Month Day 2
3 months ago – Thu, Apr 02, 2026 at 07:51:27 AM

I am not going to tell anyone how many times I refreshed the project page yesterday. But I will say that it was wild and unexpected. My goal was $2000, and we're over $5000 now! That's wild

I'll have some more updates and sneak peeks in the coming weeks, but first I want to encourage folks to check out a couple of the other OB Month projects: 

  • Jupiter in Eb Minor - Lone Archivist is a game designer with one of the keenest eyes for style I've encountered. I've used a handful of his assets in various games I've made, and they're always impressive. Looking at Jupiter, it's going to be another level entirely. (There's also some thematic overlap with *Station-bound Semitones*, which is one of the most popular add-ons y'all have been picking up.)

  • F-Infiniti - The line-up for this book is stacked, and I don't just mean the racers. Genuinely some of my favorite people in the entire indie TTRPG scene are working on this book, and it's going to be amazing. But beyond that, the pod-racing scene is still one of my favorite things in that whole franchise, so naturally, I'm hyped for a book that's going to put the things I loved about it into the OB universe I already love so much. 

I also want to thank everyone again for believing in my book. I'm also really jazzed to see how many of you all are picking up the whole series so far! I've been endlessly proud making these little zines, so I'm really excited to bring them to you while getting to a nice and even four books. 


Already Funded?!
3 months ago – Wed, Apr 01, 2026 at 12:19:55 PM

Hey all!

So, that went way faster than I expected. I was pretty apprehensive this morning, as this is the first time I've sat on the Creator Dashboard side of the Backerkit equation. 

But, with 69 people (nice) we hit the funding goal of $2,000. I was going to snag a screenshot, but whoever you are #70, you were just a second too fast. (But seriously thanks!). 

Thank you, everyone, for believing in this little project. Now I guess I have to make the dang thing, huh?  (I am honestly very excited to get these books into your hands.) 

If you haven't already, please do check out the rest of the Orbital Blues Month projects. They all look genuinely amazing, and are by some of my favorite creators in the Indie TTRPG scene. We've got 2/6 projects funded, and we couldn't have done it without all of your support.